![baynette video to vga converter baynette video to vga converter](https://cdn2.webdamdb.com/md_k6jCFi8yA886.jpg)
![baynette video to vga converter baynette video to vga converter](http://download.winmate.com.tw/image/w07t740.jpg)
- #BAYNETTE VIDEO TO VGA CONVERTER 480P#
- #BAYNETTE VIDEO TO VGA CONVERTER 720P#
- #BAYNETTE VIDEO TO VGA CONVERTER 1080P#
- #BAYNETTE VIDEO TO VGA CONVERTER UPDATE#
- #BAYNETTE VIDEO TO VGA CONVERTER SOFTWARE#
Huh? How does that work? Turns out they’re emulating that in software and translating its configuration to the R7xx’s CRTC registers. You may have noticed that good old VI (the display controller / Video Interface of ye olde GameCube and Wii) is gone. Also noted a lot of other chroma issues, guess I'm finding a way to integrate my old Wii into my setup. I was just comparing my Wii and Wii U and there was so much green shift after F-Zero's UI fonts I thought "no way that is signal degradation of any kind, has to be an intentional effect". I asked Madao who was also seeing the problem and it seem despite being on latest firmware he still sees that problem. Whilst I thought it would be a case of the Nintendo engineers re-flashing my console the receipt said hardware was changed.
#BAYNETTE VIDEO TO VGA CONVERTER UPDATE#
Strangely enough my WiiU had to be repaired because of a failed firmware update and when I got my machine back I retested vWii games and noticed the green push/chroma shift had gone. I had that green push/Chroma shift on my WiiU and only came across a handful of others who had the same issue.
#BAYNETTE VIDEO TO VGA CONVERTER 480P#
480p on WiiU had some sort of filtering going on and 720p/1080p upscale wasn't too hot either but better than 480p. I think the conclusion that the guys in the Neogaf thread came to was that Wii titles played on the original Wii hardware are better than WiiU's vWii mode. I would say, compare how your Wii U output looks in all three resolutions on your televisionĪnd then test your Wii through the frame Meister with the sharpness setting of 0 and 1 (switch them back and forth to see which one you like), and then see which one you like best. so you might get some loss of color resolution and see chroma up sampling errors ( depending on how your display handles that stuff) and then there's the color corrective issues 480p titles are output in RGB 4:2:2, for some reason setting the Wii U to anything higher (720p/1080p) outputs them in ycbcr 4:2:0.
#BAYNETTE VIDEO TO VGA CONVERTER 1080P#
the only problem you might run into when upscaling 480p games to 1080p is that the Wii U doesn't do integer scaling, so you might get a few resolution scaling artifacts ( but I haven't done in-depth testing on this). If you're playing original Wii or GameCube titles you should probably set the output to 480p, unless your display does a bad job processing 480p, then you might as well just output 1080p.
#BAYNETTE VIDEO TO VGA CONVERTER 720P#
so for instance if you're playing a Wii U game, you should probably set video output to 720p as that's the internal resolution of most titles made for Wii U. Original Wii titles however might only see marginal improvement, but would still probably look better through HDMI rather than component, digital foundry seems to suggest that you should always set the Wii U to the native output of the game you're playing. (similar to the GameCube's original component output which has usually been considered fairly clean) GameCube games should probably appear sharper on the Wii U HDMI vs the Wii's component output. I don't know if I have the latest Wii U firmware (I'm using whatever shipped with bayonetta 2) but the scaling seems to have a few quirks. Can give it a shot if there's any interest. Might be worthwhile to do another one of these tests using a more colorful game. However, the colors are pretty distinctly different, the Framemeister having a redder tone to it. Note that I do not have any sharpening on from the Framemeister. Of course it is nicer to have a fuller screen, but at the same time, it seems to me that the Framemeister is giving us the sharper picture. The first and probably most obvious difference between the two is that the Framemeister, using the profile above, scales at a perfect 2x integer whereas the Wii U does not appear to do so (even though it still doesn't fill the entire screen). The only change is that I switched it to 16:9. I chose these screenshots because they contain text, so they should be better for comparing sharpness.įor the sake of purity, I am using the pixel purist GameCube profile for progressive scan content on the Framemeister. Theoretically, this should result in a better picture from the Wii U, but that, of course, depends on how well it scales.įirst, some screenshots. Both output at 1080p60, but the Wii goes through an analog component connection to the Framemeister whereas the Wii U stays digital the entire way. Most Framemeister discussion centers around older consoles, but, seeing as I have both, I was curious to see if Wii games look better sending a Wii through the Framemeister or through the Wii U's emulation.